Let's Never Agree on the Meaning of 'Game of the Year' Means
The difficulty of discovering fresh titles remains the gaming sector's most significant existential threat. Even in worrisome era of company mergers, growing profit expectations, workforce challenges, broad adoption of artificial intelligence, digital marketplace changes, changing generational tastes, progress often returns to the dark magic of "breaking through."
This explains why I'm increasingly focused in "honors" more than before.
With only a few weeks left in 2025, we're deeply in GOTY season, an era where the minority of players not enjoying identical several free-to-play shooters every week tackle their unplayed games, debate the craft, and realize that even they won't experience all releases. There will be comprehensive top game rankings, and there will be "you missed!" reactions to such selections. A player consensus-ish selected by press, content creators, and fans will be issued at annual gaming ceremony. (Developers participate in 2026 at the interactive achievements ceremony and Game Developers Conference honors.)
All that sanctification serves as good fun — there aren't any right or wrong answers when discussing the best games of 2025 — but the importance appear more substantial. Each choice made for a "GOTY", whether for the major top honor or "Excellent Puzzle Experience" in fan-chosen honors, provides chance for wider discovery. A moderate experience that flew under the radar at release might unexpectedly find new life by being associated with more recognizable (meaning extensively advertised) major titles. After the previous year's Neva appeared in consideration for an honor, I'm aware definitely that numerous people suddenly sought to read coverage of Neva.
Conventionally, award shows has established limited space for the diversity of games published each year. The hurdle to address to consider all seems like climbing Everest; about eighteen thousand games were released on PC storefront in 2024, while merely seventy-four games — from new releases and live service titles to mobile and virtual reality specialized games — were included across industry event nominees. When popularity, discourse, and digital availability drive what players experience each year, there is absolutely impossible for the scaffolding of honors to properly represent a year's worth of titles. Nevertheless, there's room for improvement, provided we accept its importance.
The Expected Nature of Game Awards
Recently, prominent gaming honors, one of video games' most established awards ceremonies, announced its contenders. While the selection for top honor itself takes place soon, one can observe the direction: 2025's nominations allowed opportunity for appropriate nominees — major releases that garnered recognition for quality and scale, successful independent games welcomed with AAA-scale excitement — but across multiple of award types, we see a obvious predominance of repeat names. Across the enormous variety of art and play styles, excellent graphics category allows inclusion for several exploration-focused titles taking place in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I constructing a next year's Game of the Year theoretically," a journalist wrote in digital observation that I am enjoying, "it should include a PlayStation exploration role-playing game with mixed gameplay mechanics, character interactions, and RNG-heavy roguelite progression that embraces gambling mechanics and features basic building development systems."
Award selections, throughout organized and unofficial iterations, has grown foreseeable. Several cycles of nominees and victors has birthed a pattern for what type of high-quality extended game can earn GOTY recognition. We see games that never achieve GOTY or even "major" creative honors like Creative Vision or Story, thanks often to formal ingenuity and unusual systems. Many releases released in a year are expected to be limited into specific classifications.
Specific Examples
Consider: Will Sonic Racing: Crossworlds, an experience with review aggregate only slightly less than Death Stranding 2 and Ghosts of Yōtei, crack main selection of The Game Awards' GOTY selection? Or even consideration for best soundtrack (as the soundtrack is exceptional and warrants honor)? Unlikely. Top Racing Title? Absolutely.
How outstanding does Street Fighter 6 require being to achieve GOTY consideration? Can voters look at unique performances in Baby Steps, The Alters, or The Drifter and recognize the most exceptional acting of this year absent major publisher polish? Can Despelote's two-hour duration have "enough" plot to warrant a (justified) Best Narrative recognition? (Additionally, should The Game Awards benefit from a Best Documentary classification?)
Similarity in choices over the years — within press, within communities — reveals a method increasingly biased toward a particular extended style of game, or smaller titles that generated adequate attention to check the box. Not great for an industry where discovery is everything.